STEAM2U
About Us
STEAM2U brings engaging hands-on education technology to students. Since 2007 our students have learned virtual reality, robotics, stop-motion movie making, forensics, electronic circuits and video game design.
STEAM2U partners with public, private and home schools. Our partnership with Bellarmine University's Camp Valor Summer Youth Program is their longest and most diverse.
Classes
Virtual Reality
Students create, populate, and animate virtual worlds and bring them to life by writing code.
They’ll interact with and enter into their creations through an augmented reality (AR) cube and virtual reality (VR) viewer!
Train a dragon to eat out of your hand, challenge friends to your virtual escape room, or brave a shark infested underwater wreck! If you can imagine it, you can code it to life.
No programming experience is necessary.
See examples
Coding with Circuits
Students build electronic circuits by combining input and output components.
They'll program a mini-computer called a micro:Bit that make the circuits buzz, blink, play games, display messages and react to the environment.
Circuit inputs include sensors for light, sound, temperature, distance and motion.
Outputs include LEDs, motors, speakers, and OLED displays.
No electronics or programming experience is necessary.
See examples
Robotics
Students are introduced to programming concepts and creative problem solving.
Their guides are Dash and Dot, a pair of robots with big personalities and multiple sensors and outputs.
They'll learn by programming the robots to solve challenges, navigate mazes and help disaster victim.
No programming experience is necessary.
See examples
Bloxels
Students level up from being players to video game creators!
With Bloxels, they’ll become the artist, writer, designer and director of their own video game.
They’ll learn elements of good game design; characters, enemies, sound, story-telling and world building.
Students can share their games with family and friends.
No programming experience is required.
See examples
Forensics
Students investigate evidence using forensic sciences.
Analyze hair under a microscope to determine if a wig was used as a disguise.
Determine the height of a blood source.
Students extract samples of their own DNA.
Use biometrics to determine if a Bigfoot left tracks at a campsite.
Identify which suspect was at the scene by analyzing fingerprints.